303 lines
12 KiB
HTML
303 lines
12 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>集装箱装箱优化系统</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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<style>
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body { margin: 0; }
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#container { width: 100vw; height: 100vh; }
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#inputPanel {
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position: absolute;
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top: 20px;
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left: 20px;
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background: rgba(255,255,255,0.8);
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padding: 20px;
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border-radius: 8px;
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font-family: Arial;
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}
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#result { margin-top: 20px; font-weight: bold; }
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.axis { position: absolute; bottom: 20px; left: 20px; background: rgba(255,255,255,0.8); padding: 10px; border-radius: 4px; }
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.tooltip {
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position: absolute;
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background: rgba(0,0,0,0.7);
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color: white;
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padding: 8px;
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border-radius: 4px;
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opacity: 0;
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transition: opacity 0.3s;
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}
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.layer-checkbox { margin-bottom: 10px; }
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#weightLimit { margin-top: 10px; }
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.layer-checkboxes { margin-top: 20px; }
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</style>
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</head>
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<body>
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<div id="inputPanel">
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<h3>参数输入</h3>
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<div>
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集装箱尺寸(mm):<br>
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长:<input type="number" id="conLen" value="12014"><br>
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宽:<input type="number" id="conWid" value="2337"><br>
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高:<input type="number" id="conHei" value="2388"><br>
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承重上限(kg):<input type="number" id="weightLimit" value="2000"><br>
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</div>
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<div>
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纸箱尺寸(mm):<br>
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长:<input type="number" id="boxLen" value="685"><br>
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宽:<input type="number" id="boxWid" value="548"><br>
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高:<input type="number" id="boxHei" value="489"><br>
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重量(kg):<input type="number" id="boxWeight" value="10"><br>
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</div>
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<button onclick="calculate()">开始计算</button>
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<div id="result"></div>
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<div id="instructions" style="margin-top:20px; max-width:300px; line-height:1.5;"></div>
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<div class="layer-checkboxes"></div>
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</div>
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<div id="axisInfo" class="axis">视角:前视图</div>
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<div id="container"></div>
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<script>
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let scene, camera, renderer, controls;
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let containerMesh, boxMeshes = [];
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let result = {};
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function initThree() {
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 100000);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('container').appendChild(renderer.domElement);
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableZoom = true;
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controls.enablePan = true;
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controls.enableRotate = true;
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// 初始化相机位置
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camera.position.set(15000, 5000, 15000);
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controls.target.set(0, 0, 0);
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// 添加网格辅助线
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const gridHelper = new THREE.GridHelper(20000, 20, 0xffffff, 0x444444);
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gridHelper.material.opacity = 0.5;
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scene.add(gridHelper);
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// 添加坐标轴
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const axesHelper = new THREE.AxesHelper(5000);
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scene.add(axesHelper);
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// 自适应窗口
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window.addEventListener('resize', () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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animate();
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}
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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async function calculate() {
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const data = {
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container: {
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length: parseFloat(document.getElementById('conLen').value),
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width: parseFloat(document.getElementById('conWid').value),
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height: parseFloat(document.getElementById('conHei').value),
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weightLimit: parseFloat(document.getElementById('weightLimit').value)
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},
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box: {
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length: parseFloat(document.getElementById('boxLen').value),
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width: parseFloat(document.getElementById('boxWid').value),
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height: parseFloat(document.getElementById('boxHei').value),
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weight: parseFloat(document.getElementById('boxWeight').value)
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}
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};
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try {
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const response = await fetch('/calculate', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(data)
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});
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if (!response.ok) throw new Error(`HTTP error! Status: ${response.status}`);
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result = await response.json();
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document.getElementById('result').innerHTML = `最优装箱数:${result.count}`;
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// 显示说明
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const instructions = `
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装箱方案说明:<br>
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1. 纸箱尺寸:长${result.boxLength}mm × 宽${result.boxWidth}mm × 高${result.boxHeight}mm<br>
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2. 排列策略:${result.strategy}<br>
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3. 空间利用率:${result.spaceUtilization.toFixed(2)}%<br>
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4. 总重量:${result.totalWeight.toFixed(2)} kg(承重上限:${data.container.weightLimit} kg)<br>
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${result.totalWeight > data.container.weightLimit ? "⚠️ 超重!" : ""}
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`;
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document.getElementById('instructions').innerHTML = instructions;
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// 清理场景
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scene.remove(containerMesh);
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boxMeshes.forEach(mesh => scene.remove(mesh));
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boxMeshes = [];
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// 创建集装箱
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const containerGeo = new THREE.BoxGeometry(
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data.container.length,
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data.container.height,
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data.container.width
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);
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const containerMat = new THREE.MeshBasicMaterial({
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color: 0xAAAAAA,
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wireframe: true
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});
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containerMesh = new THREE.Mesh(containerGeo, containerMat);
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containerMesh.position.set(
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data.container.length / 2,
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data.container.height / 2,
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data.container.width / 2
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);
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scene.add(containerMesh);
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// 创建分层控制
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const layerCheckboxes = document.querySelector('.layer-checkboxes');
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layerCheckboxes.innerHTML = '';
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result.layers.forEach((layer, index) => {
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const div = document.createElement('div');
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const checkbox = document.createElement('input');
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checkbox.type = 'checkbox';
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checkbox.id = `layer-${index}`;
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checkbox.checked = true;
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checkbox.addEventListener('change', updateVisibility);
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const label = document.createElement('label');
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label.htmlFor = `layer-${index}`;
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label.textContent = `第${index + 1}层 (${layer.count}箱)`;
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div.appendChild(checkbox);
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div.appendChild(label);
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layerCheckboxes.appendChild(div);
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});
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// 显示所有层
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updateVisibility();
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// 添加光源
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const light = new THREE.DirectionalLight(0xffffff, 1);
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light.position.set(1, 1, 1).normalize();
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scene.add(light);
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const ambientLight = new THREE.AmbientLight(0x404040, 0.5);
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scene.add(ambientLight);
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} catch (error) {
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console.error('Error:', error);
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document.getElementById('result').innerHTML = '计算失败,请检查输入参数。';
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}
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}
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function updateVisibility() {
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boxMeshes.forEach(mesh => scene.remove(mesh));
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boxMeshes = [];
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const checkedLayers = Array.from(document.querySelectorAll('.layer-checkboxes input:checked'))
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.map(cb => parseInt(cb.id.split('-')[1]));
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checkedLayers.forEach(layerIndex => {
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const layer = result.layers[layerIndex];
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layer.layout.forEach(pos => {
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const boxGeo = new THREE.BoxGeometry(
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result.boxLength,
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result.boxHeight,
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result.boxWidth
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);
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const boxMat = new THREE.MeshLambertMaterial({ color: 0xff0000 });
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const box = new THREE.Mesh(boxGeo, boxMat);
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// 设置中心坐标(Three.js坐标系)
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box.position.set(
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pos.x + result.boxLength / 2,
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pos.y + result.boxHeight / 2,
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pos.z + result.boxWidth / 2
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);
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// 应用旋转角度(弧度转角度)
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box.rotation.set(
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pos.rotationX * Math.PI / 180,
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pos.rotationY * Math.PI / 180,
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pos.rotationZ * Math.PI / 180
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);
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box.userData.index = pos.boxNumber;
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box.addEventListener('pointerover', showTooltip);
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box.addEventListener('pointerout', hideTooltip);
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scene.add(box);
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boxMeshes.push(box);
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});
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});
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}
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function showTooltip(event) {
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const box = event.target;
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const position = box.position;
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const rotation = box.rotation;
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const dimensions = box.geometry.parameters;
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const tooltip = document.createElement('div');
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tooltip.className = 'tooltip';
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tooltip.innerHTML = `
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箱号:${box.userData.index}<br>
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位置:(${position.x.toFixed(0)}, ${position.y.toFixed(0)}, ${position.z.toFixed(0)})<br>
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尺寸:${dimensions.width}×${dimensions.height}×${dimensions.depth}<br>
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旋转:X=${(rotation.x * 180 / Math.PI).toFixed(0)}°,
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Y=${(rotation.y * 180 / Math.PI).toFixed(0)}°,
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Z=${(rotation.z * 180 / Math.PI).toFixed(0)}°
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`;
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document.body.appendChild(tooltip);
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tooltip.style.left = `${event.clientX + 10}px`;
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tooltip.style.top = `${event.clientY - 30}px`;
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tooltip.style.opacity = 1;
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}
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function hideTooltip() {
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const tooltips = document.querySelectorAll('.tooltip');
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tooltips.forEach(t => t.remove());
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}
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window.addEventListener('keydown', (e) => {
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const data = {
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container: {
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length: parseFloat(document.getElementById('conLen').value),
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width: parseFloat(document.getElementById('conWid').value),
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height: parseFloat(document.getElementById('conHei').value),
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}
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};
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switch (e.key) {
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case '1': // 前视图
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camera.position.set(
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data.container.length * 2,
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data.container.height / 2,
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data.container.width / 2
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);
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break;
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case '2': // 顶视图
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camera.position.set(
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data.container.length / 2,
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data.container.height * 2,
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data.container.width / 2
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);
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break;
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case '3': // 右视图
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camera.position.set(
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data.container.length / 2,
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data.container.height / 2,
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data.container.width * 2
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);
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break;
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}
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controls.update();
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});
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window.onload = function() {
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initThree();
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};
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</script>
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</body>
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</html> |